November 22, 2011

[This post is by Ian Ni-Lewis , a Developer Advocate who devotes most of his time to making Android games more awesome. — Tim Bray] Making a game on Android is easy. Making a great game for a mobile, multitasking, often multi-core, multi-purpose system like Android is trickier. Even the best developers frequently make mistakes in the way they interact with the Android system and with other applications — mistakes that don’t affect the quality of gameplay, but which affect the quality of the user’s experience in other ways
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